Gaming with Greystone:
Gamer Review:
Resident Evil 5: Well it’s time to jump back in the saddles boys and girls and kill us some zombies. As any RE fan knows RE5 is far from being the 5th title in the series due to the many split offs but it, like the other 4, follows the more direct storyline. Ever since a couple years back when an old friend of mine got me to play RE4, I’ve been waiting on a 5th. RE4 is still held in high regards as one of my favorite games ever. I loved it so much I went back and bought the first 3 thinking they’d be just as awesome and that I’d really get into the stories but I couldn’t even make myself play through the first one. The bad graphics and terrible controls should have popped in my mind being PS1 games but I thought I could see past all that. Turns out I was wrong. The only PS1 game I can still make myself come to play is Metal Gear Solid and even that’s pushing it but that’s another story. Now I will say I was fortunate enough to have played the remade version of RE1 on the Gamecube. That was also a really great game and made me wish they’d remake 2 and 3 like that as well. But I’m rambling on and it’s not even about the game I’m reviewing.
RE5 is hard to classify, I guess you could say, because while it has very strong qualities it also gives you that “been there done that” feeling whilst playing it. Being such a fan of RE4, playing RE5 wasn’t that big of an adjustment. A few of the controls were switched around but nothing you couldn’t get use to and it generally felt the same as RE4. The inventory system has also been revamped. Where in RE4 you could buy items to give you a larger inventory thus making it to where you hold more weapons, health herbs, etc.; RE5 only gives you 9 slots. At the beginning of each level or upon restarting after being killed, you’re able to fill those 9 slots with whatever you have stored in your main inventory and then are forced to make due with whatever else you get in that particular level. Which when you think about it sounds bad but that’s one of the perks of having Sheva as a partner is you can make her be your mule and carry whatever you want her to. Plus they did away with having weapon attachments taking up inventory slots and thus having you carefully arrange your inventory like in RE4, which use to be a real pain.
Another good thing having a partner allowed you to do was have 2 player co-op campaign, which once my friend and me played was really fun. One of the bad things is that the game doesn’t allow shoulder switching. So if you’ve gotten use to always aiming over Chris’ right shoulder and then jump on with a buddy and are forced to play as Sheva then you’re forced to now constantly aim over her left shoulder. But in general both characters are the same and neither provides any different skills from the other. Visually, RE5 is one of the best looking next generation console games I’ve seen. Also the quick time events are back like in RE4 but thankfully aren’t quite as grueling except when fighting the giant, which on harder difficulties really gets on your nerves (especially the PS3 version because of the red circle and pink square looking similar). This was actually one of the few games that I played on both PS3 and my somewhat newly purchased Xbox 360 and honestly I couldn’t tell a difference. Perhaps the load times were shorter on 360 due to me installing the game on the hard drive but that’s probably it.
Overall I really enjoyed RE5 and I give it 4.5 Boop BOOPS out of 5.
A Greystone Production
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